![]() Then the very first fight in act 1 gave us another Storm+ and i was like what the hell, let's take it. (And we had bag of prep, so 9 card hand starting hands). Well, we were clearly in powers now, so let's take that, it can do some silly things with Storm+ and Heatsinks+. So that was all nice, and then the boss offered me Creative Ai. Then a heatsinks all in act 1, while murdering my way through 3 elites - 2 of them perfect goblin nobs (wat). Picked up buffer early, Then got a self repair. Went in with a double transform and got Storm (ew!) and Core Surge (yay). I think I've lost more games now on A18 as Silent than I did the entire rest of the climb to A18. Going straight to A10 would be genuinely difficult for a lot of people, and if you do have some sort of breakthrough in understanding a character and the flow of the game it's rarely going to take you more than one or two tries to clear each level. It's all incremental difficulty stuff that does a good job of forcing you to improve your play in fairly tangible ways. You don't want to have to unlock ascension levels, but are still treating unlocking ascension levels as the reward for winning?īut really, I dunno, the system makes sense to me. Like, why can’t I just go ahead and try a10 with defect and if I win let me unlock everything up through a11? I don’t feel stuck with any character, I just haven’t had the time to grind them higher. I’m at something like a10, a7, and a4 with the three characters and I wish there were an easy way to unlock higher ascension levels without slogging through each of them one by one. I waited 3 turns to draw Feed for that moment. Which was this amazing thing I finally got to pull this off: OK sure, I'll take 41 STR to deliver the final blow. ![]() If I got them earlier, the run would have been quite trivial.īut the true MVP of the run was using my Power Potion and getting a 0-cost Demon Form. Bandage and Reaper showed up very late (last 4 or so spaces) but did massive work in keeping me healthy. Disarms slowed things down and Seeing Reds helped overcome my energy problem until the A2 boss Relic reward. The Blood for Bloods didn't show up until the end, but provided a lot of punch when they did get going. Then I was Feeding every chance I could get, which boosted me up over to just over 100hp. That additional 4 health adds up over time. Upgrading my starting Relic pulled a lot of weight. It's basically a game of keeping your health in that perfect sweet spot. Hurting yourself seems so counter-productive, but man does the damage add up quick. Unlike most decks, I felt this one was the most tense. The general idea was Brutality, Rupture x2, and Offering to boost Heavy Blade for an OTK. I managed to get a win for the first time using a self-damaging STR boost deck.
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